Defense drone ftl. In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most ships. Defense drone ftl

 
 In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most shipsDefense drone ftl  Sectors are determined randomly, but

First of course because of the ability to launch those defense drones that will destroy missiles. You find the source of the distress call, a small research station. 1 drones going at once and its cheaper to do so. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). Defense drone is also pretty good for completely preventing missiles. Add your own weapons and the enemy will start crying. Notably, this also prevents missile hits, therefore defense drones are NOT ever really needed, this allowing to focus even more on offensive drones instead! Reason #5: Engi C starting weapon - Dual Lasers. Their lasers are not quite good enough to get through the defense drone and the shields, but they can. Wish I got a pic of it (was trying to speed run,) but I got the fire on small research station random event. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. Wow, that would be amazingly OP. Make it the same cooldown as launching a new defence/attack drone. It depends on your ship. Obviously a big balancing con of hacking is that defense drones can actually do something about it. Descended from a splinter group of Rockmen who rejected their species' violent ways long ago, the Crystalmen are almost completely unknown in the galaxy, having hidden from all other sentient life. This event can occur only once per sector. It may work on smaller ships, though. ago. 2 drone seems to move faster, but usually further and has a delay when actually shooting. the DSR 1 sniper rifle, which fires 12,7mm (0. The Captain's Edition loadouts show off some of the new features in the mod, as well as create a tougher challenge; these loadouts can be reverted back to their originals with an additional (optional) mod, CE Vanilla Player Ship Loadouts. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. As of Multiverse 4. Drone Mods. I'm in the midst of a Mantis A run on Hard. The Firebomb Rock. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. It's not as good as hacking, but I'll take anything to keep me alive. 2 Cargo ship docked to an empty space station. Indeed he argues that "commercial drone technology is so widely available that anyone could build a crude DIY attack drone for a few hundred dollars, and some terrorist. The rest is up to your equipment - obviously things like Zoltan shield, defense drone, anti-drone will repel/delay the boarding drone, but medbay level 2 will heal your crew faster and make it easier to rotate crew or recover them in time for the next drone, and any kind of buffer point in your core systems (shields, weapons, piloting, etc. It also makes hacking far more useful than it should be. -oh wait never mind. No that's fine, FTL is a difficult game. More importantly, a number of ships are passing by; prepare for a fight!. I had a defense drone MK 1 and a defense drone Mk 2 going. Tip nr. (Defense Drone) Use a Defense Drone to protect their ship. I'd advise to be careful about some of these. Shield Piercing Missiles ignore shields. O. This is a great first sector decimator. Faster Than Light by Subset Games. Whilst the MK. Haywire Defense System The shield overcharger seems to be bad by design. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. The Long-Ranged Scanners will detect no ship presence. Make it the same cooldown as launching a new defence/attack drone. Cloaking does well when you time it right. Strategies: If you use one power bar of cloak early enough in the power surge, you can often have it cooled down by the next power surge. Zoltan Cruiser [] Shields Holding - Destroy a ship before it gets through the Zoltan Shield. Just play the way you should play most ftl games: trying to get as much scrap as possible. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). It says: "You find the source of the distress call, a small research station. One defense drone is good, but two. Also, if you've fought the flagship with the AE and tried to gun down its own hacking module with a defense drone, you should know already that 1) sometimes the defense drone just plain miss, it can also happens with missiles (just, you don't have a bazillion of drone parts to spare unlike the boss), and 2) it's. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). Unlike crewed ships, these manning. I do have drone recovery arm. View source. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. Drones. 1 Moves slower, but a shorter distance and shoots immediately. . They arrived to the FTL universe with the release of FTL: Advanced Edition. Dewku. It is still quite reliable for missiles and much better for the flagship. If you have a drone recovery arm, drone control becomes much more attractive. Lasers can only be shot down by Defense Drones (not Guardian Drones). Defense Drones Don't Do D'anything! While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Use missiles to damage a powerful ship's Shields System. Aim the Hull Missile at a system-less room for 4 points of damage. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. Hacking is a system introduced in the FTL: Advanced Edition update . (Repair Drone) Send a Repair Drone to fix their Shields. Ion weapons deal ion damage, which disables systems by forcing power out of them. Even better if the drone is in a 2 square room, because another trick is making sure the drone is in a 2 square room. You have strong enough/resilient enough weapons that you don't have any. Mighty useful to "fill in" any single-bar "gaps" whenever you. The effectiveness of the defense drones depends greatly on the length of your ship (the x-axis) since all ships are 'approximately' the same width (y-axis). An odd defensive option you have in the event of hacking drones is hacking their hacking room. 1 drones going at once and its cheaper to do so. Very useful if your. 1 drones going at once and its cheaper to do so. When the drone is not destroyed, it will still be stunned for 5 seconds. i know that the other ships had trouble shooting the missiles down when the. 3. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Still niche, only really seeing use in Engi sectors or against the odd auto-ship, but useful enough to warrant keeping it if you've got a spare slot. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. i dunno, but since advanced edition came out, my defense drones seem less effective. Combat drones are mostly just good for getting that one extra shield bubble down for the rest of your lasers (especially when using hull/heavy lasers for "punch" instead of a beam). Buy it! A defense drone is good enough that getting even one half of the formula is a worthwhile expenditure in scrap. Despite the defense drones ability to shoot down missiles, firing missiles in quick succession will allow one or two missilesto get through. The phase 2 drone surge is potentially the highest-damage attack in the whole game, especially on higher difficulties. You follow the distress beacon to a tiny asteroid belt. Shield Piercing Missiles ignore shields. 1. 4%. Feb 26, 2014 @ 8:24pm If your target is the shields, What would the point be in attacking the drone controller? When there's only one missile, 1 ion, and 1 breech, you do the exact same amount of damage to the 4x shields after. Each system occupies one room. at a distress beacon. Defense Drones Don't Do D'anything! - Destroy a ship that has a defense drone using only missiles. onslaught deletes hull and spawns tons of breaches. The Rebel Flagship Edit The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Force players to time launching a hacking drone with a missile to “distract” the drone. 1: Never be dependent on missiles to win; as you said; the enemy requires only a defense drone to stop your missiles. Subsystems are the same as systems, except they do not use power. 5. FTL: Faster Than Light. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) ID:. Drones. and a second Aug of something drone related. My weapons power was fairly light to compensate (Starting Stealth C Weapons with an Ion MK II, but I also picked up the Stealth Weapons augment and upgraded cloaking to lvl 3. Drones fucking rock, a laser drone is better than most laser weapons, boarding/combat drones are better than a rockman or a matis (and are EASILY replaceable, seriously they could die upwards of 10 times in one fight) and there is. Reward!FTL: Faster Than Light. * Zoltan Shield Bypass - Oh, wow. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. This is especially important if weapons get hacked. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. Use missiles to damage a powerful ship's Shields System. Repair station. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. At the least, the Defense Drones achievement is simple—just find a Rebel Rigger with a Defense Drone and then use missile Alpha Strikes to prevent the Defense Drone from being able to shoot both missiles. 5. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop. Before a FTL jump, Pause the game and switch power to a new weapon. Edit. A defense drone shoots down the incoming drones. The hacking drone will almost always get through even against two defense drones. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. The Air Force’s Task Force 99 “nests very well” within the Pentagon’s new Replicator drone program, AFCENT commander Lt. Apr 6, 2014 @ 8:26pm a good tip vs boss. Literally just figured this out. 3. Really. When activated, this will prevent (or interrupt) their hacking process. Members Online. Drone Control is not a standard system and many ships launch from the Hangar without it. The plight of the shieldless Stealth ships is often cited as the biggest random-number-based swing in FTL. • 6 yr. Later sectors do give more Scrap, and although they also increase repair costs, the costs at a store just doesn't come close to the 15% loss. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. :p. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. You can't fire any other weapons during the fight. Like most methods of stunning drone-type entities, hacking the opposing Hacking System will stun the enemy hacking drone, with a chance of destroying it altogether. Missile Weapons [] Missile weapons shoot large, shield-piercing missiles at enemy ships, dealing system, hull, and crew damage to the targeted room. The distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack! Fight the Rebel Ship. and 3 flak I. Part of the problem is that if hacking and cloaking get into a certain alignment (the hack activates very soon after the Flagship comes out of cloak) then it can be very difficult, sometimes. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. Then the vulcan does its magic. You can immediately send your crew back to their stations, while paused. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 5. Why not just buy a Defense II drone, which does. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. Top. It is only good when fighting with too many lasers vs. 새로운 메카닉 [편집] 토글 버튼의 위치입니다. The additional tracks added in the Advanced Edition were also released on Bandcamp on. I got all the way to the end but messed up the 3rd phase of the flagship. Launched in August by Deputy. This event can occur only once per sector. Flak weapons fire waste debris in a shotgun-like blast. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Last night I had a Stealth C run going, with two shield drones (1 Shield+ and 1 normal) plus a defense drone. So, to answer your question more directly, the shield overcharger isn't very good, and you should definitely not be purchasing it very often. about how to keep the thing from "jumping", the flagship has three phases, the first phase, the drone phase, and the super shield phase. Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). With good timing, this can be done multiple times for each defense drone. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B). Mark II beam drone- it is slow as mollasses and doesn't even seem to do much more damage than the regular beam drone. FTL Ship Analysis: Engi Cruisers. Types of Events. This is the achievement we're after in this guide. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. After the first and second phases you can dismiss a drone and summon a Hull. Force players to time launching a hacking drone with a missile to “distract” the drone. Also, drones are expensive in the long run. These collisions can be accidental or planned (example). This is only against 0 evasion though - Combats can miss while Beams can't. This event can occur only once per sector. They offer goods and services in exchange for scrap. Each laser shot temporarily removes a shield layer. Ancestry – Find the secret sector with the. It seems to be better in pretty much every possible way. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. Prevents enemy defense drones from targeting anything. advertisement. - Asteroid fields may cause severe game lag. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. (Bio-Beam) Use the beam to pick off the spiders. Oh, and because the basic gun needs to be targeted every 4 seconds or whatever. The Overcharger Drone just seems to be a bit of a waste of time. Sensors If the ship goes dark, don't panic. A defensive turtle can blast until the drones are all destroyed. Reach Sector 8 with the Mantis Cruiser using Layout B. P. Rebel fight chance. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"The soundtrack of the game was composed by Ben Prunty and was released on Bandcamp on September 14th, 2012. Damage: 1 laser, 2 damage, pierces 1 level of shieldsBombs work but don't base your decisions on defense drones. It feels like driving manual vs automatic. Grizzledorf. Does not recover Boarding Drones, Ion Intruders, or hacking drones. It. I went for Crew Teleporter and Cloaking instead of the Hacking module. To be able to recover hacking and boarding drones as well? That should bump the cost of the arm up to 100+. Based on this table, we can see that the shield overcharger isn't very good at blocking shots. Arguably the fastest, safest and cheapest way to kill enemy crew. They're also occasionally useful against enemies in asteroid fields, that have Zoltan shields/overshield drones, and as a way of distracting enemy Defense Drone II. AI in Ftl has boarders stay in a room to kill all crew and disable the system. They consume 1 missile ammunition each time they fire, but completely ignore. Double Combat 1 is much stronger than Combat 2 when you use drone micro. Here's a video covering the details of how Ion works. 4 damage per second but already at under 10% of oxygen in a room. That's why you never get it in those situations). Tip nr. Instead of countering, it mind controls the enemy crew. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. Drones. e. A defense drone can go miles in keeping you pest free. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. ago. The more oblong the ship, the more likely it is that the drone will be too far from the missile to react in time. One might aim at having a full burst laser barrage+cloaking and defense drones. Command: AUG id. Drones are good at sustain damage. Drone lists should properly work for blue options in events; Defense Drones will be able to target all flak weaponry; Fixed: Charge Weapons could find themselves in a state where they were unable to fire; Fixed: Combat Drones would not be able to fire if the drone system was hacked (even with the pulse inactive). Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. -1 . #4. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Running two at opposite sides makes that less likely. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. 4. Stealth A is the ship of the day, and I'll say a few words on that before getting into the shieldless run itself. Turning off dynamic backgrounds is the only. For instance, I had one system to buy left and had to choose between Cloaking and Drone Control, but I already had a free Defense Drone and a Hull Repair drone, and a ton of drones. A ship without life forms within a nearby dense asteroid field is giving off the distress call. Not sure if it is the same though, hope someone can. Certain drones are 'toggleable,' meaning they can act as one of two different drones. FTL: Faster Than Light Wiki is a FANDOM Games Community. Defense Drones are strong but definitely not required. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. Originally posted by Dr. The first thing to understand is that your main shield never helps against missiles or bombs. My only complaint is the reload time. I had the luck to even have a Defense II drone. If it. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. (Defense Drone) Use a Defense Drone to protect their ship while they. This event can occur only once per sector. 2. Not only that but its possible to have three MK. [ 1] Use a drone to protect their ship. IMO MK. Just remember that Defense Drones can shoot down missiles. You can use a bomb or deal weapon damage to temporarily disable. Originally posted by shareofhonor: The intention of the game is for the hack drone to be shot down by the defense drones otherwise they would not make it a. Having something which can constantly break shield allows you to focus your guns on systems you want to target. In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. The Gunship StratDefense 1 is best. Largely won due to amazing weapon set up with double burst crystals though. 2: Don't buy crew. But if offence is sub-par against the Flagship, Hull Repair Drone could single-handedly save the game. Drones. The designs of the ships closely mirror certain player-controllable ships. I was wondering what had more worth, the Defense 1 Drone or Repair Burst. The Trinity is 300. I've started 2 (TWO!) MV games however the rebels wreck me by around sector 5, even with 3 shields they bombard me with missiles and ♥♥♥♥. ) Backup DNA Bank - A bit of a luxury, but cheap enough to be. FTL: Faster Than Light > Dyskusje ogólne > Szczegóły wątku. Otherwise, it's good to watch the drone and see if it is swivelling around to try to intercept the missile - if it isn't even swivelling then it's. On Zoltan B, the only thing that worries me is starting without a shield and dying in some horrible asteroid fight with drones / Heavy Lasers / whatever. But I assume you're talking about the drones in phase 2? anti combat drone actually provides some decent protection against this. 2. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. Get hacked right after the enemy cloaking ends, and you. Teleporting basics: Can send as much crew as teleport pads are available. ago. You get 20 seconds charge time when cloaking and hacking are synchronised which. Kinda like a one-two punch so to speak. But that is certainly overkill. Ancient ancestors of the Rockmen. Use a drone to protect their ship. (Defense Drone) Use a Defense Drone to protect their ship while they repair. (Also saves about 20 scrap over a run. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. Basic Laser (Mantis A, Kestrel B) 1 shot every 10 seconds… there are better weapons for 1 power. Don't build for the DD2, just make a good ship. * Due to issues with how sectors are generated, about 0. Click on the SELL tab at the top. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. Have them both aimed at the drone control of the enemy ship to hopefully take out the defense drone. Boarding drones, don't fight in the room they burst into, if it can be helped. Or hacking. The intro text for this event varies, and could be any of the following:Like any projectile weapon, lasers can miss. Leto Missile (Zoltan A, Federation B) 2 seconds faster than Artemis, 1 less damage, not worth it. FTL: Faster Than Light 의 유저 제작 모드인 멀티버스 모드 에서 추가되거나 변경된 드론에 대해 서술하는 문서. Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. cooperred • 5 yr. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. . Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. FTL Weapon Analysis: Bombs. But the bigger problem is that drone control becomes a waste of system slot in late game. They can only be shot down by Mark II Defense Drones. It has a boarding drone, a defense drone, a beam drone and a combat drone. 1 drones seem much better than MK. Drone Control is not a standard system and many ships launch from the Hangar without it. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. If you can get a Defense Scrambler, that will help. Quick takedowns means lots of extra scrap to buy a weapon with, or more drones. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. Each flak projectile depletes one shield layer, just like a laser. (Wait maybe a quarter second. The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. Drone recovery arm. if it hacks your weapons. Hacker Cruiser type A now starts with a mini defense drone and drone control. One gets mind controlled. 28 ships, 28 victories, and 0 defeats later, I can officially say I am good at FTL. It causes entities of all kinds to be rendered invisible to defensive drones as long as they are outside of their area of vision. Some might argue getting drones is a good alternative but using 1 drone part in every encounter is not an efficient move especially starting out. Also zoltan shields, if you can swing it. Mind Control might enable you to pick up an enemy member and sabotage the hacking. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. If you can take his drone control offline, you just need to work harder to keep it offline. If you decide to fight the drone and it has landed in an empty room, then there is another thing you can do: Simply let it exit the room that it breached. I rarely buy them though. Weapons : Provides information on. Reward!Mantis B is S tier in my opinion: boarding drone for drone engagements, a defense drone for missiles, a four man teleporter and TWO shields. 57 (0. Ideally Id like to have a mark I and a mark II defense drone. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. -oh wait never mind. To contrast, you can deploy a Defense Drone 2 in. 2 mark II's would just fire at the same targets and sometimes miss the opportunity to shoot down the missiles"You wait in apprehension, but the tunnel only continues to get bigger. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. Not using that fire suppression. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. x5-452. Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. Defense drones are more common in certain sectors than in others. OmniDrone isnt best used as a defense drone but as an anti-drone replacement. This fight super dangerous, asteroid field, and a z-shield on the opposing ship, I think the right call is defense drone rather than shield+, that will both stop asteroids and one out of each Flak burst, that worked, my flak hit weapons, theirs hit an empty room, and I won from there. "Friendly" objects cannot collide; for example, you cannot. " In order to unlock this. Consider, if you beat the enemy ship quickly, you still have the drone and a breach to deal with, and you can't fix the breach until the drone is broke. Oxygen 2 also outputs near equal oxygen to breeches, leaving it so you can fight the drone in the room it entered into. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Their satellite defense system has gone haywire and their repair crew can't approach without being fired. 2. FTL: Faster Than Light. That's why you never get it in those situations). Lose 1 Drone Part, receive medium Scrap and rewards. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. S. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. On hard mode, you're likely to run into a foe with a defense drone within the first two sectors. Multiverse is too hard. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. Just finished first phase of flagship. Gives you time to power up a defense drone to shoot them down. In most cases there's just no gain for it, one is enough, two won't yield enough extra value to justify the investment in scrap. It causes entities of all kinds to be rendered invisible to defensive drones as long as they are outside of their area of vision. 1 Cargo ship docked to a Rebel station. Board and kill fast enough that they don't get off more than one shot. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. This is a guy who. FTL: Faster Than Light. Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. However, Defense Drones are willing to waste shots trying to shoot down these irrelevant projectiles; as such, flak weaponry being susceptible to Defense Drone fire is actually erratic as a disadvantage, and in fact can be an advantage, since for example you can distract a Defense Drone from a missile by arranging for a flak volley to arrive on. I use my mind control to counter enemy mind control. Pro-move for fire weapons during phase 1 and 2: you can kill off huge chunks of the crew by lighting fires in the wings of the ship to attract the crew and then.